Projects

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Synthetic 3D Scene Rendering

Synthetic 3D scene rendering from 2D LEGO images using NeRF with volumetric rendering.


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MNIST Digits Reconstruction

MNIST Digits reconstruction using VAE and PPCA.


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CUDA Path Tracer

High-performance CUDA Path Tracer utilizing material sorting and termination compaction to improve kernel efficiency. Features supported:

  • Stackless BVH GPU traversal, tinyObj meshing loading
  • Direct lighting with NEE and MIS, Russian roulette path termination
  • Physically-based depth of field, Stochastic antialiasing
  • BSDF evaluation on diffuse, perfect specular, glass, and glossy materials


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WebGPU 3D Gaussian Splat Viewer

Live Demo


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WebGPU Forward+ and Clustered Deferred rendering

Live Demo


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Flocking Simulation

Flocking simulation based on the Reynolds Boids algorithm in CUDA. Optimized performace with coherent uniform grid-based search for updating positions and velocities.


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Mini-Minecraft

Mini-minecraft game built with C++ in Qt. Features supported:

  • Procedural terrain and cave system generation with noise functions
  • Real-time shadow mapping
  • Day and night cycle, post-process shaders


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Cannon Clash

Caribbean-style VR game on Quest 3, allowing players to catch and shoot cannonballs using intuitive handle controls.

Built in Unity.


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Undead Road

Post-apocalyptic style, third-person action survival game. The player navigates a heavily armed truck towards the destination while shooting and smashing every zombie that gets in the way.

Built in UE 5.


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Yo Mice!

Multiplayer AR game on iOS using AR Foundation Framework and Photon Engine for cross-platform networking.

Built in Unity.


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Space

A cosmetic-themed endless runner game, inspired by Space Invaders, with an airdrop system and adaptive difficulty system on iOS.

Built in Unity.


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OpenGL Fun

Set up OpenGL pipeline and play with shaders!

  • Vertex shaders deformations
  • Fragment shaders post-process effects


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Fireworks Simulation

Simple Fireworks particle system simulation in C++.